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Video Games

Voiceover Feedback: Striking a Chord – The Full Story!

November 25, 2022 by Alan Shires

Feedback that strikes a chordConstructive Voiceover Feedback

Voiceover feedback is so important! Sometimes it reassures us and makes us feel warm and fuzzy. Other times it hurts! Sometimes it really hurts! As voice actors, we are performers, and our craft is a massive part of our life. Pain in that area brings doubt, frustration, sadness, lack of confidence and low self-esteem. So how do we deal with this and direct it positively? Well let me start by talking about the where this came from and delve into the wonderful world of video games.

Voiceover and the World of Video Games

My counterpart in the article is Randall Ryan, a video game casting director and a dear friend. I chose to calibrate with him on this article as we were able to create a relationship between feedback from the performer and the casting director. We both love music, and whilst discussing the situation I will allude to in the next paragraph, we discovered feedback often seems like a melody – it contains harmony but needs some dedication and practice! It is beautiful when it all goes well.

The Artist Trying to Make it Work

I was told by another casting director that they could not book me for a job without a visa. In fact, as a voiceover artist, this is something we hear ALL the time. There is some truth to it, so for example, if you are applying for work in the USA and you are not from the USA, you need a visa. However, in this instance I am a company in my own right selling a service from my own country. Could you imagine if we could not work internationally on a bigger scale? We would not be able to buy anything from Amazon.com if you are in the UK, or you could not order Yorkshire Tea from the US if you were in the UK! Ok maybe they will not want Yorkshire tea (though they should!), but you get the example, I hope. So, what is the situation for a voice actor in this situation? Well, there is a simple form called a W-8BEN that is required to be filled out.

Keeping Your Head Up

So, for me the feedback that struck a chord was that I was not in America or have a working visa. In one respect, that does help make everyone’s life easier. However, we can work internationally, and that is why it struck a chord. Feedback often can be less practical and instead more craft driven, and that is where it can feel a bit more personal. We must remember that the casting director has something they want in their mind from the onset. We need to fit that shape and present them with an alternative they did not realise they wanted but was so good that it is too irresistible to ignore.

The Voice Actor and the Casting Director

As Randall is a friend and an industry panel in video games, I wanted to get his opinion on things to consider when casting for a role. His first point on this situation is he would just use the W-8BEN form above and get the actor booked in – his view on it was to give the role to the best actor and keep it as genuine as possible. Quality over convenience. What I will say, though, is that everyone is at various levels, and some companies just do not have the budget to pull talent from outside their country, even if they are the best for the role. What we must realise is that there may be half a dozen people at the final stint all of which can nail the job.

Randall felt enthusiastic about the brief being adhered to, and having also attended and facilitated a few of his workshops, I also quickly learnt from collaborating with him that he loves a ‘truthful’ performance. What does that mean? Well, it means the voiceover artist does not simply represent the character, but they become and project the character leaning on internal experiences, decisions, and stories.

Where to Train in Video Game Voice Acting?

I mentioned above the workshops I have done and facilitated with and for Randall. These happen all over the world with loads of amazing people. As an actor it is so important to keep training, acquire new skills and refine your craft. It’s like going to the gym, you need to keep those muscles used, healthy and looked after. It is easy to forget skills and disciplines, and vital to push into the most profound elements of the role.

Bringing Something Different to the Table

I mentioned having a second take up your sleeve, which presents the casting director with something they did not expect while presenting something genuine that they love. Let us use a military officer for example, we have that stereotype. [Trigger warning] But what if this military character just saw his team blown up? It brings a different slant to the role. Still totally genuine to the character and believable, but it offers a different flavour. The second take should be so different from the first one, but both need the commitment, quality, and passion of a true performer

Voiceover Feedback Taking the Next Step

Keep at it! Do not take it personally! Keep training, and do not give up! That is my number 1 tip. Network and make friends, be nice to people, and never give up. That is my complete list of tips. This is a business, and we must hustle, and network just like in any other industry, whilst keeping our craft and material fresh. The more you hustle the more opportunities you will see, and ultimately the more clients you will make and work you will book. Apply feedback positively, and do not take anything too personally.

Shrug it off and move on to the next job, even if it is hard to hear initially. I was given a tip once, audition and, forget about it, move on to the next job. That is excellent advice! You may never hear from them again, so no need to get too down in the dumps or upset. That said, sometimes it can mean a lot to you, right? It might be that dream client! The key is to keep them coming back; more and more auditions mean they want to book you, think you’re good, and get close to regular work.

Filed Under: Press, Video Games

The Northern Voiceover Artist for Video Games

March 22, 2022 by Alan Shires

Where Are All of the Voiceover Artists?

Isn’t it funny that work can bloom out of the most unconventional things? As a kid growing up in the nineties, who would have thought playing games or watching TV would be a pioneering force for my career as a voiceover artist for video games? I remember being told to be quiet so much in school, and on any parent’s evening, they would always comment that I chat just a little bit too much. That reality does amuse me now, and it is essential to me that everyone’s voice is heard. But because every voice is heard, it does not mean every voice is found – we will come on to that shortly.

Video games are the most heavily over-saturated and competitive niche of voiceover. Some statistics show how it makes more money than the combined forces of music and movies. This is evident in the amount needed for a game or console, which is getting pricier. With every game comes countless sequels and prequels, so it’s easy to say that video games are a massive moneymaker. 

So, if it has that much money behind it, where are all voice actors? Where are all the jobs, and where are all the auditions? The products on the shelf in the video game store are massive titles which means they are certainly going through agents, so people starting in voiceover may not have access to these types of auditions, though there will be plenty of indie jobs out there.

Video Games Voice Talent Finding Their Space

As an actor with an agent, voiceover experience, acting experience, and performance capture experience, I consider myself a viable candidate for video games (especially with the number of training courses I’ve taken). But going back to my point in the previous paragraph, it’s about being found! Are you in front of the casting director when he or she needs you? If you did not audition for the job, the answer is no. Over the years, I have made friends with many casting directors in video games. I have drafted articles on and with them, hosted them on webinars and workshops, and even been with them at mutual industry-relevant events. One good friend of mine, a worldwide casting director, turned to me one day during a conversation and said, “you are a Northern British voiceover artist, right?” To which I replied “yes“. He said, “where were you when I was casting Lord of the Rings? I needed your accent.” 

So, it shows that voice talent isn’t the only ingredient. Networking is vital because your talent goes unused if you are not getting the auditions. Video games invite various unconventional character types depending on the genre. Sometimes, the accent does not even matter when it comes down to a fantastic performance. I do adore video games!

For this reason, playing a dragon, a goblin, or a mage just invites so many theatrics, which is how I was initially trained in the arts. It demands that child-like imagination come at the forefront of the performance to encapsulate the power of play! Why is play important? Because it allows us to try different things until the director is satisfied and has been given sufficient performances for the task

Voice Actors Need Competitive Awareness 

I remember my early days working in voiceover, I was so desperate to work in video games, and I hustled unrelentingly to get in front of whoever I could that might be able to give me a shot. I soon learnt the big players were hearing close to a thousand auditions regularly with only a small handful of roles at their disposal. Smaller companies approached me, many based in Asia developing apps for phones. What is fascinating is how the rates in the UK and US are so much higher. It almost makes it seem like a rip-off when working internationally sometimes. Sometimes the rates are excellent. But in this instance, they are not. The client wanted me to work for a rate that was a fraction of industry standard, and we haggled and negotiated until we had to agree to walk away from it because no common ground was being made. It was simply too low. 

The company felt $50 per session was enough with continual work in the future, whereas I know the rates are four/five times per hour. Of course, like in any good negotiation, I came down a little, and they came up a little, but fundamentally the price was too low, and they felt it was too high, and we just could not get to where we needed to be. The sad truth is contractors are working under duvets in university halls to get a quick buck for the weekend recording on an iPhone that will take these jobs in a heartbeat. 

The Future of Voiceover for Video Games

Regardless of the above, you pay for quality. The client would be in a tricky position should they have needed a pickup from that contractor, as who knows where they will be on the other side of the weekend. So, to close, I knew that this genre had a lot more to offer me in the way of payment and experience, so I did not want to give my voice away to something which offered no pay and little enjoyment, especially not for my first video game.

Filed Under: Video Games Tagged With: video game voiceover

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